Tag Reference
This page contains information about all the different tags used in the project. Note that all tags are written in lower case.
Environment Tags
floor - Object should be considered as the ground.
wall - Object should be considered as a wall.
level wall - Wall that acts a the level boundaries.
ceiling - Object should be considered a ceiling.
splash jump - The player should perform the "Splash Jump" skill when jump-dashing into the object.
grind wall - Wall should block the player when on a grindrail.
sidle wall - Wall should block the player during a sidle.
boat hazard - Makes the player fall off a boat, forcing a respawn.
Object Tags
player - Should only be on the player object.
enemy - Tags all enemies.
crusher - Object can crush the player.
stackable - A physics object that should be able to be stacked (mostly used for crates).
Sound Tags
Apply these tags to ground colliders to change the type of sound/visual effects that play when the player walks on them.
pavement
sand
water