Tag Reference

This page contains information about all the different tags used in the project. Note that all tags are written in lower case.

Environment Tags

  • floor - Object should be considered as the ground.

  • wall - Object should be considered as a wall.

  • level wall - Wall that acts a the level boundaries.

  • ceiling - Object should be considered a ceiling.

  • splash jump - The player should perform the "Splash Jump" skill when jump-dashing into the object.

  • grind wall - Wall should block the player when on a grindrail.

  • sidle wall - Wall should block the player during a sidle.

  • boat hazard - Makes the player fall off a boat, forcing a respawn.

Object Tags

  • player - Should only be on the player object.

  • enemy - Tags all enemies.

  • crusher - Object can crush the player.

  • stackable - A physics object that should be able to be stacked (mostly used for crates).

Sound Tags

Apply these tags to ground colliders to change the type of sound/visual effects that play when the player walks on them.

  • pavement

  • sand

  • water