Path Triggers
Last updated
Last updated
Changes the player and camera's active path.
Path - The target path to switch to.
Affect Player - Should this PathTrigger affect the player?
Affect Camera - Should this PathTrigger affect the camera?
Activate()
- Switches to Path
based on property settings.
Deactivate()
- Reverts to the player's previously assigned Path
.
Use a PathTrigger
whenever you need the player to change paths. Typically should be activated from objects such as Jump Panels and Springs.