Path Triggers
Changes the player and camera's active path.

Properties
Path - The target path to switch to.
Affect Player - Should this PathTrigger affect the player?
Affect Camera - Should this PathTrigger affect the camera?
Methods & Signals
Activate()- Switches toPathbased on property settings.Deactivate()- Reverts to the player's previously assignedPath.
Usage
Use a PathTrigger whenever you need the player to change paths. Typically should be activated from objects such as Jump Panels and Springs.
Last updated