Changes the player and camera's active path.
Path - The target path to switch to.
Affect Player - Should this PathTrigger affect the player?
Affect Camera - Should this PathTrigger affect the camera?
Activate() - Switches to Path based on property settings.
Activate()
Path
Deactivate() - Reverts to the player's previously assigned Path.
Deactivate()
Use a PathTrigger whenever you need the player to change paths. Typically should be activated from objects such as Jump Panels and Springs.
PathTrigger
Last updated 1 year ago