Path Triggers
Changes the player and camera's active path.

Properties
Path - The target path to switch to.
Affect Player - Should this PathTrigger affect the player?
Affect Camera - Should this PathTrigger affect the camera?
Methods & Signals
Activate()
- Switches toPath
based on property settings.Deactivate()
- Reverts to the player's previously assignedPath
.
Usage
Use a PathTrigger
whenever you need the player to change paths. Typically should be activated from objects such as Jump Panels and Springs.
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