Path Triggers

Changes the player and camera's active path.

Properties

  • Path - The target path to switch to.

  • Affect Player - Should this PathTrigger affect the player?

  • Affect Camera - Should this PathTrigger affect the camera?

Methods & Signals

  • Activate() - Switches to Path based on property settings.

  • Deactivate() - Reverts to the player's previously assigned Path.

Usage

Use a PathTrigger whenever you need the player to change paths. Typically should be activated from objects such as Jump Panels and Springs.

Last updated