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  1. Contributing
  2. Level Design
  3. Stage Triggers

Automation Triggers

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Last updated 11 months ago

Moves the player along a specified path.

Properties

  • End Point - How far along the path the player must travel before the AutomationTrigger is considered "finished." Note that this is the progress value of a PathFollow3D, not the distance from the AutomationTrigger.

  • Ignore Direction - Enable this to have the AutomationTrigger activate regardless of which way the player enters the trigger.

Methods and Signals

  • Activated() - Emitted when the AutomationTrigger becomes active.

  • Deactivated() - Emitted when the AutomationTrigger becomes inactive.

Usage

AutomationTrigger.tscn is used whenever the player needs to follow a specified path. Some examples of this includes the U-Turn in Sand Oasis Act 1 and the Spiral in Dinosaur Jungle Act 1.

Typically, a will be activated from AutomationTrigger.tscn's Activated signal.

PathTrigger