Automation Triggers
Moves the player along a specified path.

Properties
End Point - How far along the path the player must travel before the
AutomationTrigger
is considered "finished." Note that this is theprogress
value of aPathFollow3D
, not the distance from theAutomationTrigger
.Ignore Direction - Enable this to have the
AutomationTrigger
activate regardless of which way the player enters the trigger.
Methods and Signals
Activated()
- Emitted when theAutomationTrigger
becomes active.Deactivated()
- Emitted when theAutomationTrigger
becomes inactive.
Usage
AutomationTrigger.tscn
is used whenever the player needs to follow a specified path. Some examples of this includes the U-Turn in Sand Oasis Act 1 and the Spiral in Dinosaur Jungle Act 1.
Typically, a PathTrigger
will be activated from AutomationTrigger.tscn
's Activated
signal.
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