Automation Triggers
Moves the player along a specified path.

Properties
End Point - How far along the path the player must travel before the
AutomationTriggeris considered "finished." Note that this is theprogressvalue of aPathFollow3D, not the distance from theAutomationTrigger.Ignore Direction - Enable this to have the
AutomationTriggeractivate regardless of which way the player enters the trigger.
Methods and Signals
Activated()- Emitted when theAutomationTriggerbecomes active.Deactivated()- Emitted when theAutomationTriggerbecomes inactive.
Usage
AutomationTrigger.tscn is used whenever the player needs to follow a specified path. Some examples of this includes the U-Turn in Sand Oasis Act 1 and the Spiral in Dinosaur Jungle Act 1.
Typically, a PathTrigger will be activated from AutomationTrigger.tscn's Activated signal.
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