Automation Triggers
Last updated
Last updated
Moves the player along a specified path.
End Point - How far along the path the player must travel before the AutomationTrigger
is considered "finished." Note that this is the progress
value of a PathFollow3D
, not the distance from the AutomationTrigger
.
Ignore Direction - Enable this to have the AutomationTrigger
activate regardless of which way the player enters the trigger.
Activated()
- Emitted when the AutomationTrigger
becomes active.
Deactivated()
- Emitted when the AutomationTrigger
becomes inactive.
AutomationTrigger.tscn
is used whenever the player needs to follow a specified path. Some examples of this includes the U-Turn in Sand Oasis Act 1 and the Spiral in Dinosaur Jungle Act 1.
Typically, a will be activated from AutomationTrigger.tscn
's Activated
signal.