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Creating Collision.tscn

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Last updated 11 months ago

Collision.tscn contains all of a level's static collision data. To create this file, follow the steps listed below:

  1. Create the level's collision data in Blender. See .

  2. Export your model as "Collision.gltf" using the settings from the .

  3. Open Godot and find Collision.gltf in the FileSystem.

  4. Double click Collision.gltf to open the .gltf import settings.

  5. For each mesh listed under Scene, enable Generate -> Physics and set the Shape Type to Trimesh.

  6. Create a New Inherited Scene using Collision.gltf as the base and save it as Collision.tscn.

  7. Add tags and culling triggers as needed.

Editing Collision Models
model export guide