Creating Collision.tscn
Last updated
Last updated
Collision.tscn contains all of a level's static collision data. To create this file, follow the steps listed below:
Create the level's collision data in Blender. See .
Export your model as "Collision.gltf" using the settings from the .
Open Godot and find Collision.gltf in the FileSystem.
Double click Collision.gltf to open the .gltf import settings.
For each mesh listed under Scene, enable Generate -> Physics and set the Shape Type to Trimesh.
Create a New Inherited Scene using Collision.gltf as the base and save it as Collision.tscn.
Add tags and culling triggers as needed.