File Structure
This page contains information about how folders should be structured in Godot's FileSystem.
Stage Files
In general, every stage should have the following folders structure:
root
act*
camera
environment
collision
model
path
event**
map
Static.tscn
boss**
data
model
material
texture
effect
material
texture
environment
collision
model
path
BossAct.tscn
Static.tscn
data
material
particle
script
shader
skybox
model
material
texture
Skybox.tscn
texture
BGM.tscn
BGMBoss.tscn**
DialogLibrary.tres
Environment.tres
object***
foothold**
grindrail**
platform**
model****
*Be sure to number acts properly and use separate folders for each act.
**Should only be used if necessary.
***Each group of object should have its own folder.
****Should have the same file structure as the objects folder.
Object Files
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