File Structure

This page contains information about how folders should be structured in Godot's FileSystem.

Stage Files

In general, every stage should have the following folders structure:

  • root

    • act*

      • camera

      • environment

        • collision

        • model

        • path

        • event**

      • map

      • Static.tscn

    • boss**

      • data

        • model

          • material

          • texture

      • effect

        • material

        • texture

      • environment

        • collision

        • model

        • path

      • BossAct.tscn

      • Static.tscn

    • data

      • material

      • particle

      • script

      • shader

      • skybox

        • model

          • material

          • texture

        • Skybox.tscn

      • texture

      • BGM.tscn

      • BGMBoss.tscn**

      • DialogLibrary.tres

      • Environment.tres

    • object***

      • foothold**

      • grindrail**

      • platform**

      • model****

*Be sure to number acts properly and use separate folders for each act.

**Should only be used if necessary.

***Each group of object should have its own folder.

****Should have the same file structure as the objects folder.

Object Files

Last updated