Creating Static.tscn
Last updated
Last updated
Static.tscn contains all the level data that is shared between different variants of an Act. This includes:
Collision
Level Geometry
Paths
Cameras
Background Music
World Environment Settings
Environment Effects (Such as PlanarReflections)
To create a Static.tscn, follow these steps:
Under the Scene menu, click New Scene.
Add a new Node3D
and rename it to Static.
Select Static and add StageSettings.cs in the inspector.
Instance Collision.tscn. See Creating.
Create a new Node3D
called Visuals. Import the level geometry as children of Visuals. Add a Culling Map (refneeded) as needed.
Create a new Node3D
and rename it to Paths. Add Path
nodes as children of Paths. Add PathTriggers as needed. See Importing Paths (refneeded).
Add a WorldEnvironment
node and set its Environment resource to the level's environment resource. See Creating an Environment Resource (refneeded).
Create a new Node3D
and rename it to Camera. Add CameraTriggers as needed.
When you're finished, you should have something that resembles the image below: