Exporting Models from Blender

The best 3d model format to export from Blender into Godot is as a .gltf. To avoid wonky exports, make sure to have the following settings:

  • Set Format to glTF Embedded (.gltf).

  • Enable Apply Modifiers.

  • Set Material -> Images to None (Textures will be imported into Godot separately).

  • Enable Animation -> Use Current Frame.

  • Disable Animation -> Animation -> Export all Armature Actions.

  • Disable Shape Keys.

  • Enable Skinning -> Export Deformation Bones Only.

Note: To export models that contain shape keys, enable Shape Keys and DISABLE Apply Modifiers as the two do not work together. You'll need to manually apply your modifiers before exporting.

To make files easier to iterate on, you can enable "Remember Export Settings" and save a Blender preset so you do not need to re-enter these settings every single time.

Be sure that your exported files are in the correct locations and named properly.

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