Exporting Models from Blender
The best 3d model format to export from Blender into Godot is as a .gltf. To avoid wonky exports, make sure to have the following settings:
Set
Format
toglTF Embedded (.gltf)
.Enable
Apply Modifiers
.Set
Material -> Images
toNone
(Textures will be imported into Godot separately).Enable
Animation -> Use Current Frame
.Disable
Animation -> Animation -> Export all Armature Actions
.Disable
Shape Keys
.Enable
Skinning -> Export Deformation Bones Only
.
Note: To export models that contain shape keys, enable
Shape Keys
and DISABLEApply Modifiers
as the two do not work together. You'll need to manually apply your modifiers before exporting.
To make files easier to iterate on, you can enable "Remember Export Settings" and save a Blender preset so you do not need to re-enter these settings every single time.
Be sure that your exported files are in the correct locations and named properly.
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