Exporting Models from Blender
Last updated
Last updated
The best 3d model format to export from Blender into Godot is as a .gltf. To avoid wonky exports, make sure to have the following settings:
Set Format
to glTF Embedded (.gltf)
.
Enable Apply Modifiers
.
Set Material -> Images
to None
(Textures will be imported into Godot separately).
Enable Animation -> Use Current Frame
.
Disable Animation -> Animation -> Export all Armature Actions
.
Disable Shape Keys
.
Enable Skinning -> Export Deformation Bones Only
.
Note: To export models that contain shape keys, enable
Shape Keys
and DISABLEApply Modifiers
as the two do not work together. You'll need to manually apply your modifiers before exporting.
To make files easier to iterate on, you can enable "Remember Export Settings" and save a Blender preset so you do not need to re-enter these settings every single time.
Be sure that your exported files are in the and named properly.