Debug Menu
Last updated
Last updated
Press [F1] when in-game to open the Debug Menu.
Draw Rays: Draws Sonic's collision rays.
Shader Compilation: Toggles shader compilation. Disable this when playtesting for faster loading times (at the cost of stuttering).
Cull Stage: Toggles stage culling. Mostly used for debugging.
Unlock Stages: Ignore the save file and unlock everything.
Draw Camera: Draws the in-game camera's position when in Free Cam Mode.
Skip Countdown: Skips the countdown at the start of levels. Use this for faster debugging.
Infinite Soul: Toggles whether the soul gauge should be infinite or not.
Infinite Rings: Toggles infinite rings. Enabling this can be helpful when debugging something that requires taking damage, while disabling this immediately resets your ring count to 0.
Save CKP: Saves a custom checkpoint
Load CKP: Loads a custom checkpoint, while respawning all stage objects. Note that this is only intended to be used when debugging a single level chunk. Using it across the entire level can lead to objects not loading properly.
Hide HUD: Toggles whether the Heads Up Display (Game UI) should be shown.
Hide Countdown: Toggles whether the countdown UI should be shown.
Disable Dialog: Toggles whether dialog triggers should be active.
Camera Position: Sets the mode's position.
Camera Rotation: Sets the mode's Pitch, Yaw, and Roll in degrees.