Jump Triggers
Last updated
Last updated
Force the player to jump to a particular point.
Jump Height - How high to jump. Controls the JumpTrigger's arc.
Auto Align - Enable this to force the player to look in the direction they're jumping.
Force Consistent Height - Calculate height based on the JumpTrigger node's position instead of the starting position.
Activate()
- Starts a jump.
JumpFinished
- Emitted when the JumpTrigger has finished.
Use this with a to force the player into a particular position.