StageTriggers are the fundamental building blocks of every stage. Below is a list of all stage triggers used in Project Reignition:
Modules trigger are added to Node3D nodes, then triggered by a signal or StageTrigger.tscn.
Node3D
signal
StageTrigger.tscn
CullingTrigger.cs
PathTrigger.cs
JumpTrigger.cs
CameraTrigger.cs
DialogTrigger.cs
DeathTrigger.cs
Instanced Triggers are added by instancing the correct .tscn file. Just add Collision Shapes as needed and they will activate on their own.
AutomationTrigger.tscn
DriftTrigger.tscn
FootholdTrigger.tscn
PlatformTrigger.tscn
SidleTrigger.tscn
You can quickly create a StageTrigger by creating a Node3D, then adding a Trigger script:
Node3D,
Last updated 1 year ago