Basic Level Setup
Last updated
Last updated
All stages are separated into two parts:
Static - Contains level data that is shared by all stages in an Act. See .
Act - Contains specific level data for each stage. See Creating Object Maps (Ref Needed).
CullingMap - Contains that determine when certain Sections are activated or deactivated. You don't need to add this if you don't have multiple object sections.
Sections - Stores the objects contained in each section of the level. These nodes typically have a attached to them, and get activated and deactivated by the in CullingMap.