Basic Level Setup

All stages are separated into two parts:

Static - Contains level data that is shared by all stages in an Act. See Creating Static.tscn.

Act - Contains specific level data for each stage. See Creating Object Maps (Ref Needed).

CullingMap - Contains StageTriggers that determine when certain Sections are activated or deactivated. You don't need to add this if you don't have multiple object sections.

Sections - Stores the objects contained in each section of the level. These nodes typically have a Culling Trigger attached to them, and get activated and deactivated by the StageTriggers in CullingMap.

Last updated