Basic Level Setup
All stages are separated into two parts:

Static - Contains level data that is shared by all stages in an Act. See Creating Static.tscn.
Act - Contains specific level data for each stage. See Creating Object Maps (Ref Needed).
CullingMap - Contains StageTriggers that determine when certain Sections are activated or deactivated. You don't need to add this if you don't have multiple object sections.
Sections - Stores the objects contained in each section of the level. These nodes typically have a Culling Trigger attached to them, and get activated and deactivated by the StageTriggers in CullingMap.
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