Creates a section where the player can sidle along a wall.
Is Facing Right - Should this SidleTrigger have the player facing right?
SidleTrigger
Lockout - Contains the LockoutSettingsResource that is used when sidling. Should not be changed.
LockoutSettingsResource
Activated - Emitted when the SidleTrigger becomes active.
Activated
Deactivated - Emitted when the SidleTrigger becomes inactive.
Deactivated
SidleTrigger should always be placed in Static.tscn. Simply instance a SidleTrigger, then add CollisionShape3D nodes as needed.
CollisionShape3D
It is also recommend to trigger any necessary CameraTrigger and PathTrigger from the SidleTrigger's Activated signal.
CameraTrigger
PathTrigger
Last updated 1 year ago