Sidle Triggers
Last updated
Last updated
Creates a section where the player can sidle along a wall.
Is Facing Right - Should this SidleTrigger
have the player facing right?
Lockout - Contains the LockoutSettingsResource
that is used when sidling. Should not be changed.
Activated
- Emitted when the SidleTrigger
becomes active.
Deactivated
- Emitted when the SidleTrigger
becomes inactive.
SidleTrigger
should always be placed in . Simply instance a SidleTrigger
, then add CollisionShape3D
nodes as needed.
It is also recommend to trigger any necessary and from the SidleTrigger
's Activated
signal.