Sidle Triggers
Creates a section where the player can sidle along a wall.

Properties
Is Facing Right - Should this
SidleTrigger
have the player facing right?Lockout - Contains the
LockoutSettingsResource
that is used when sidling. Should not be changed.
Methods & Signals
Activated
- Emitted when theSidleTrigger
becomes active.Deactivated
- Emitted when theSidleTrigger
becomes inactive.
Usage
SidleTrigger
should always be placed in Static.tscn. Simply instance a SidleTrigger
, then add CollisionShape3D
nodes as needed.
It is also recommend to trigger any necessary CameraTrigger
and PathTrigger
from the SidleTrigger
's Activated
signal.
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