Sidle Triggers

Creates a section where the player can sidle along a wall.

Properties

  • Is Facing Right - Should this SidleTrigger have the player facing right?

  • Lockout - Contains the LockoutSettingsResource that is used when sidling. Should not be changed.

Methods & Signals

  • Activated - Emitted when the SidleTrigger becomes active.

  • Deactivated - Emitted when the SidleTrigger becomes inactive.

Usage

SidleTrigger should always be placed in Static.tscn. Simply instance a SidleTrigger, then add CollisionShape3D nodes as needed.

It is also recommend to trigger any necessary CameraTrigger and PathTrigger from the SidleTrigger's Activated signal.

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