Sidle Triggers
Creates a section where the player can sidle along a wall.

Properties
Is Facing Right - Should this
SidleTriggerhave the player facing right?Lockout - Contains the
LockoutSettingsResourcethat is used when sidling. Should not be changed.
Methods & Signals
Activated- Emitted when theSidleTriggerbecomes active.Deactivated- Emitted when theSidleTriggerbecomes inactive.
Usage
SidleTrigger should always be placed in Static.tscn. Simply instance a SidleTrigger, then add CollisionShape3D nodes as needed.
It is also recommend to trigger any necessary CameraTrigger and PathTrigger from the SidleTrigger's Activated signal.
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