Miscellaneous Notes
This page contains notes about various systems from the original game.
Scoring System
Medals are based entirely on time.
Clear Time - How long the stage took.
Action Bonus - Various point bonuses for performing different actions.
Enemy Bonus - Each standard enemy is worth 50 points. Bosses vary from 1000-4000 based on story progress.
Ring Bonus - Each ring adds 3 points when picked up. Rings obtained through skills are ignored.
Technical Bonus - Score multiplier with the following grading system:
Perfect run - 2.0x
Damaged once - 1.5x
Damaged 2-3 times - 1.2x
Damaged 4-5 times - 1.1x
Damaged more than 5 times or died - 1x
Mission fail - .5x
Mission Bonus - First clear bonus. A set number based on the mission.
Countdown Camera
When a new game is started, the camera uses a custom animation. However, after Sonic gets the flame embedded into his chest, the camera always uses the same angles after that.
Erazor Boss Fight
Erazor has 24 total health points. Duel hits deal x6 points of damage, and at least one duel hit must be performed for the battle to end.
Attacks List:
"I" slice (Tracks player, overhead)
"V" slice (Center of the path, biased slightly towards the player)
"L" Sweeping slice (From the left, open to attacks afterwards)
"Z" slice (left open afterwards)
"Duel" attack (Open beforehand)
Patterns:
V, I, L, I, I, D, I.
I, L, I, V, I, Z, I, D (Starts after 5 points of damage is taken. Every other item group is skipped).
I, V, I, Z, I, I, V, L, V, V, Z, D (Starts after 14 points of damage is taken. Items all disappear).
Once the necessary damage requirement is met, Erazor immediately switches to the next attack pattern.
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