Stage Objects
Last updated
Last updated
Footholds should be refer to the handles that Sonic grabs when in a . These footholds should be offset by (0, -0.5, 0.5) from the sidle's curve for the player's animations to be correct.
Below are the recommended heights of objects on grindrails (in Godot units).
Rings: 1.1m
Rich Rings: 1.2m
Pearls: 0.5m